What Is RDMA?
RDMA (Remote Direct Memory Access) lets one machine read or write another machine's memory directly over the network, bypassing both CPUs and the operating system. The network adapter moves bytes straight between application memory on both ends, so latency is very low and CPU overhead is near zero. Over Ethernet, RoCEv2 carries RDMA so it can be routed, and because RDMA assumes no dropped packets it runs on a lossless fabric.
Zero-copy, CPU bypass, and why that is the point
A normal network transfer copies data through the kernel and leans on the CPU at both ends. RDMA removes both. The adapter reads directly from application memory on the sender and writes directly into application memory on the receiver, with nothing traversing the CPU on the data path. That is what delivers RDMA's combination of very low latency, very high throughput, and almost no CPU cost, and it is why RDMA became the standard for GPU-to-GPU communication.
- Zero-copy: bytes move straight between application memory on both ends, never staged through intermediate kernel buffers.
- Kernel bypass: the network adapter, not the operating system, drives the transfer, so the CPU is off the data path.
- Near-zero overhead: the CPU is freed to run the workload rather than shuffle packets, which is decisive at GPU scale.
How RoCEv2 carries RDMA over Ethernet
RoCEv2 (RDMA over Converged Ethernet, version 2) encapsulates RDMA in UDP and IP, using destination UDP port 4791, so it can be routed across a standard Layer 3 Ethernet fabric with no separate network required. The RDMA operation still runs adapter to adapter with the same zero-copy behavior; RoCEv2 simply gives it a routable Ethernet path. That is what lets a multi-vendor Ethernet fabric stand in for InfiniBand on GPU clusters.
Routable transport
RDMA rides inside UDP and IP on port 4791, so it crosses a standard routed data center instead of needing a dedicated fabric.
No-drop network
RDMA assumes the network never drops a packet, so it runs on a lossless fabric with PFC and ECN keeping every hop no-drop.
The AI fabric
This transport is the foundation of an AI fabric: the GPU-to-GPU network that carries every collective during training.
Why AI collectives depend on RDMA, and why the fabric must be lossless
AI training runs collective operations such as AllReduce: after each step, every GPU exchanges gradients with every other GPU, then all wait for that exchange before the next step. The data volumes are large and the schedule is tight, so RDMA keeps each exchange fast and off the CPU. Because a single lost packet forces recovery that spikes tail latency and can stall the whole collective, RDMA over Ethernet always runs on a lossless fabric.
- Collectives block every GPU until the exchange completes, so lower latency shortens the step that the entire cluster is waiting on.
- RDMA keeps the exchange off the CPU and free of copies, which multiplied across millions of steps is a direct lever on total training time.
- OcNOS-DC supplies the no-drop fabric with PFC, ECN, and dynamic load balancing on Broadcom Tomahawk 5, keeping flows off hot links.
What Is RDMA, answered
What is RDMA?
How does RoCEv2 carry RDMA over Ethernet?
Why do zero-copy and CPU bypass matter for AI?
Why does RDMA need a lossless fabric?
Designing an RDMA fabric? Let's build it lossless
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Two short, technical downloads that go further than this page: the full OcNOS-DC datasheet and the lossless 800G AI fabric architecture.
OcNOS-DC Datasheet
Full OcNOS-DC specification: the EVPN-VXLAN and Ethernet for AI feature set, software SKUs, supported hardware platforms, and the solution ordering guide.
Get the datasheetOcNOS 800G Lossless AI Fabric
Non-blocking RoCEv2 fabric on Broadcom Tomahawk 4/5 spines: SKU tiers, validated platforms, and deployment architecture.
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